
These "Bash Patch" algorithm winners can be mitigated through the use of "tags". "Mash", "Wrye Flash", etc.) to create a "Bash Patch" (which also goes last in order to win). This can be created either manually (forcing a winner by creating a new "last" plugin) using 圎dit, or "algorithmically" using "Wrye Bash" or it's game specific forks (e.g.

They are all described in the FNVEdit Training Manual, but that is not a tutorial style document. If not, you are advised to learn the basics of that operation first. It is assumed you have at least some familiarity with the terminology and use of 圎dit to create a "Compatibility" or "Feature" patch. Rather it is the finishing verification that you have manually removed all such references from your plugin.

To the best of my knowledge, 圎dit is the only reliable way to remove "master files" from a plugin. (See the Sorting Masters section if that is all you are interested in learning.) It will be covered as part of the more time consuming problem of removing a "master file" from a plugin in this article, but is completely separate and not related. Fortunately this is easy to fix, but if you don't it can cause problems in your game. Sorting "master files" is necessary if the creator of a plugin didn't have them in the same "load order" as you (or 圎dit) do. The term 圎dit is used as the generic name for the various game specific versions (aka TES5Edit, FNVEdit, etc.) which are simply renamed copies of the same tool so it will correctly determine the correct file structure to use.
